E-mail. jh.bae@kaist.ac.kr
Addr. Seoul/Daejeon, Korea

JoonHyung Bae was born in the Republic of Korea in 1995. He received B.F.A from Korea University as Formative Art major in 2019, and M.S from Korea Advanced Institute of Science and Technology(KAIST) as Culture Technology major in 2021. He has been attending the KAIST's Graduate School of Culture and Technology since 2021 as a Ph.D. program. He is currently researching/working in Seoul and Daejeon. [Download CV]


Education


  • Ph.D. Student in Culture Technology, Graduate School of Culture Technology, KAIST, Daejeon, Korea 
  • M.S. in Culture Technology, Graduate School of Culture Technology, KAIST , Daejeon, Korea
  • B.F.A. in Art & Design , School of Art&Design, Korea University, Seoul, Korea

Research Interests


  • Music to Motion Generation, Multi-modal Visualization, Research-based Art

Publications



Artwork


  • 2020 Mixed Scape, Yeonnamjang, Seoul, Korea

Projects


  • Virtual Space Environmental Sound Matching Data, Korea Advanced Institute of Science and Technology, Korea Advanced Institute of Science and Technology, Korea (Aug. 2021 ~ Oct. 2022 )
  • Multimodal Approach on AI-Based Piano Performance Visualization and Generation, Seoul University, Korea (Aug. 2021 ~ Oct. 2022 )
  • Post-AI culture technology imagination study, Korea Advanced Institute of Science and Technology, Korea (Aug. 2021 ~ Dec. 2021)
  • Musicking in the age of post-AI, Korea Advanced Institute of Science and Technology, Korea (May. 2021 ~ Dec. 2021)   [Text]
  • Auto triggering sound for animation sequences in the game, Korea Advanced Institute of Science and Technology, Korea (Jul. 2020 ~ Dec. 2020)
  • Implementing New media art based on AI soundscapes from Inter-Reality perspective, Korea Institute For Advanced Study, Korea (Jul. 2020 ~ Dec. 2020)   [Paper]  [Project Page]  [Text]
  • Alternative Pigments·Medium·Painting Techniques of Traditional Color materials R&D, Korea University, Korea (Apr. 2016 ~ Mar. 2017)

Awards and Honors


  • 2022 'Art Change-up', an online media art activity support project, Arts Council Korea, Korea (May. 2022)
  • 2022 Arts and Technology Convergence Support Project, Arts Council Korea, Korea (May. 2022)

  • Winner of CHI2022 Student Game Competition in the Category of Transformative and Transgressive Play, 2022 Conference on Human Factors in Computing Systems, Korea (May. 2022) [Certificate]
  • Top prize in Game Design Project, Korea Advanced Institute of Science and Technology & NCSOFT, Korea (Jan. 2022)
  • 2nd prize in the LG Sciencepark Goods Contest, LG Sciencepark, Korea (Dec. 2020)
  • Small Research Good Seoul Research Grants, The Seoul Institute, Korea (Nov. 2020)
  • Venture Research Program for Graduate and PhD Students Research Grants, Korea Advanced Institute of Science and Technology, Korea (Apr. 2020)
  • CPR Contest(2019 Piction Creation Grants), Piction Network, Korea (Dec. 2019)
  • Korea University Presidential Award(9th Creative Challenger Program), Korea University, Korea (Feb. 2018)   [Video]
  • Award of Excellence(Korea University Peer Tutoring Program), Korea University, Korea (Jun. 2017)
  • 9th Creative Challenger Program, Korea University, Korea (Jun. 2017)
  • CheongNyeonHwal Research Grants, Seoul Youth Hub(Seoul Metropolitan Government), Korea (Apr. 2017)
  • Korea University Presidential Award(8th Creative Challenger Program), Korea University, Korea (Mar. 2017)
  • Social Innovator Lookie Research Grants, SK, Korea (May. 2017)
  • Korea University Presidential Award(7th Creative Challenger Program), Korea University, Korea (Mar. 2016)
  • Semester High Honors, Korea University, Korea (Jul. 2016)
  • 8th Creative Challenger Program, Korea University, Korea (Jun. 2016)
  • Semester High Honors, Korea University, Korea (Jan. 2016)
  • Semester High Honors, Korea University, Korea (Jul. 2015)
  • 7th Creative Challenger Program Research Grants, Korea University, Korea (Jun. 2015)

Invited Talks


  • “The Making Process of The Classy Trash Monster”, Korea Advanced Institute of Science and Technology (Sep. 2022)

Teaching Experiences


  • TA, KAIST Graduate School of Culture Technology CTPRESS Editor(Spring, 2020, Fall, 2020)

Skills and Techniques


  • Machine Learning
    • Tensorflow, Pytorch, Scikit-learn, Weights&Biases
  •  Data Analysis
    • Pandas, Numpy, Matplotlib
  • Signal Processing
    • Librosa, Scipy
  • Front-End
    • Vue, Vuetify
  • Game Engine
    • Unity
  • • Digital Visualization
    • Clip Studio, Photoshop, Illustrator, Premiere, Blender, Touch Designer
  • • Analog Visualization
    • Traditional Asian Painting